White Magic:
Cure:
A simple spell that is quickly cast. Heals the intended target of light to moderate damage. Casting doesn't leave him open, and only barely affects his stamina, allowing him to get back into the fight quickly. Cannot heal heavy wounds, like lacerations.
Clemency:
With his own caring mercy, he can summon forth a more potent curative spell, however it is rather slow to cast and is blatantly obvious when he's attempting to cast it. It heals rather serious injuries that Cure cannot, however it cannot restore poisons or any other harmful illnesses or diseases, nor can it heal someone who has died. When attempting to cast, he must stand completely still to focus, and after cast, he is immobile for several minutes to rest... As it causes a great strain to his stamina.