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 Deus Ex Weaponry and Upgrades

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xShanex
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Join date : 2010-09-22

Deus Ex Weaponry and Upgrades Empty
PostSubject: Deus Ex Weaponry and Upgrades   Deus Ex Weaponry and Upgrades EmptyWed Jan 18, 2012 7:46 pm

Want to kill something? Want to knock something out? Here is the place to go! Each weapon in the Deus Ex world is effective in its own way. No weapon is unique at the start, but through your own personal choices for upgrades, they can adapt to any fighting style. Note that as the stories progess, more weapons will be added to the arsenal.

All Weapons will have a brief description, as well as what upgrades can be attached to them, and how many times.

Melee / Low-Tech

Expandable Baton: A Non-lethal melee weapon used by peace-keeping and riot-control forces world-wide.Two cylindrical steel shafts lock into each other and exit the handle, forming the weapon. It is made of steel and can knock an opponent unconscious in a few strikes (or one perfectly placed one).

Combat Knife: Made with ultra-high carbon stainless steel, this knife is a popular choice among individuals and organizations. It is standard issue to military forces (as well as some authorities) and can be found in the use of terrorists. They are virtually unbreakable.

Toxin Blade: While not much different from a combat knife, this blade interjects poison on contact.

Crowbar: Your basic last resort melee weapon. While not doing much more damage than a Combat Knife, the Crowbar can be found in most industrial locations.

Dragon's Tooth Sword: Also refered to as the NEB or non-eutactic blade, the dragon's tooth is a nontechnologicall constructed blade that is dynamically forged on command into a eutactic solid. Essentially, press a button and watch the nanobots build your sword for you, and deconstruct when finished. It is virtually indestructible and incredibly sharp. It was named by and is a favorite of China's Triad gangs.

Pepper Gun: A low-ranger modification to the traditional pepper spray. Using Pepper Cartridges as ammunition, this gun can be used to stun an enemy for a short period of time, though is completely useless on non-humans or enemies with eye protection. The spray can also be used to bypass laser-beam tripwires without triggering them, the spray diverting the beam.

Stun Baton: Using a small surge of electricity upon contact, the Stun Baton is used for non-lethal incapacitation. Certian civilian employees and same riot police carry these weapons.

Dao: A Chinese broad-sword used by the Triads in melee combat. While not more than a basic sword, it may be very useful to bypass acoustic sensors able to detect gunfire. (Note that most swords can replace the Dao)

Handguns

Mini-Crossbow: A wrist-mounted weapon that fires crossbow bolts.

Pistol: The Zenith 10 MM is Ten milimeter polymer framed semi-automatic pistol, as well as the most commonly found weapon around.It has great potential to be upgraded, and while the original magazine only holds ten bullets, the common use of this gun makes finding ammunition easy.

Upgrades:
1 silencer
1 laser sight
1 armor piercing system
4 damage output
4 reload speed
4 rate of fire
4 ammo capacity

Stealth Pistol: A silenced variant of the pistol, designed for work in very close ranges. It features a larger ammo capacity than normal pistols and has an integral silencer. It is also invisible to metal detectors.

Upgrades: None

Boltcaster: A handheled weapon that fires a non-lethal poison dart that also contains knockout gas.

Upgrades: None

Hellfire Boltcaster: A modified Boltcaster which fires incendiary bolts, lighting whatever it hits into a blaze.

Upgrades: None

Assassin Pistol: a modfied pistol with a scope that deals slightly more damage than the average pistol.

Upgrades: None

Revolver: The Diamond Back .357 is a Magnum Revolver. It's rather innovative, using a revolving cylinder magazine and a hybrid cartridge system to combine reloading speed with reliability and allows multiple ammo types.

Upgrades:
1 explosive rounds
1 rate of fire
3 reload speed
3 damage output
2 ammo capacity

Stun Gun: The Buzzkill TND (Threat Negation Device) a stun gun that instantly knocks out targets at close range. Useful on robots and electronic devices to confuse them temporarily. Can only fire one round at a time, and must be reloaded with each shot.

Upgrades: None


PEPS: The Pulsed Energy Projection System is not much larger than a pistol, but does not fire bullets. Rather, it fires a non-lethal invisible laser pulse, which upon contact stuns the target, knocks them off their feet, and produces an electromagnetic radiation that affects nerve cells causing a painful sensation.

Upgrades: None

Crossbow: A light and foldable crossbow.

Upgrades:
1 Target-Leading

Ranged

Combat Rifle: The FR-27 SFR (Sanction Flechette Rifle) is a modern, full automatic combat rifle. Instead of firing bullets, it fires flechettes that are faster and more powerful than conventional bullets. A very common weapon by the Police force and in high-security situations.

Upgrades:
1 silencer
1 laser sight
1 target-seeking system
3 damage output
3 ammo capacity
3 reload speed
3 rate of fire

Double-Barrel Shotgun: The Huntsman Silverback is a your basic double-barrel shotgun. It is allowed to fire one barrel at a time, or both is desired, but must be reloaded once both barrels are fired. Is compatible with basic Shotgun ammo, making it a weapon that can be reloaded easily.

Upgrades:
2 Damage Output
2 Reload Speed

Machine Pistol: The Hurricane TMP-18 (Tactical Machine Pistol 18) is a fully-automatic submachine gun.This weapon possesses standard iron sights, a retractable stock and a vertical foregrip that curves inwards. It's ammo provides greater impact than the basic bullet, though it is slightly less commmon to find than the average pistol so ammo may be scarce unless purchased. The Hurricane is extremely upgradeable.

Upgrades:
1 laser sight
1 silencer
1 target-seeking system
2 damage output
3 rate of fire
4 ammo capacity

Sniper Rifle: The Longsword 202 ERASER (Extreme Range Sniper Rifle), also known as the SS - AP5 (Sniper System - Anti Personnel 5 rounds), is a modern smei-automatic sniper rifle. An uncommon weapon, but very lethal. Has the capacity to be heavily upgraded.

Upgrades:
1 laser sight
3 damage output
3 rate of fire
3 ammo capacity

Silenced Sniper Rifle: The Longsword Whisperhead SERSR (Suppressed Extreme Range Sniper Rifle) is a highly accurate long-range, bolt-action sniper that features a built-in sound suppression system that renders it virtually silent, making the shooter in cover almost undetectable at long range. It will instantly kill non-armored enemies and most foot soldiers, but will not be able to kill larger enemies with a single headshot. It is a very rare weapon to find, but is compatible with normal sniper ammo.

Upgrades:
1 Laser sight

Shotgun: The Widowmaker TX is a 12-gauge semi-automatic tactical shotgun. It is very lethal at short range. It is a common weapon and allows for plenty of upgrades.

Upgrades:
1 laser sight
1 burst fire
4 damage output
3 rate of fire
3 ammo capacity

Tranquilizer rifle: The PAX-22 is a non-lethal, silent weapon. It fires tranquilizer darts used to knock out a target in a matter of seconds after being hit. After every shot, the weapon must be reloaded. A headshot will result in the instant knocking out of a target.

Upgrades:
1 target leading
3 reload speed

Heavy Weapons

Rocket Launcher: The 329-Series MPRS is a devastatingly powerful rocket launcher, able to do away with most mechs and other large opponents in short order. Ammo is fairly rare, but the sheer power of this weapon may make up for the limited use.

Upgrades:
2 reload speed
1 heat-seeking

Heavy Rifle: The M404 Heavy Rifle is a multi-barrel heavy machine gun with a high rate of fire. IT is a very unstable and inaccurate weapon, but very powerful and with much higher ammo capacity than most automatic weapons (though ammo is spent very quickly). It requires a quick spin-up time before it can fire and if fired for too long, my overheat rendering it inert until the barrels cool down.

Upgrades:
1 laser sight
1 cooling system
4 ammo capacity
3 rate of fire
3 damage output
2 reload speed

Grenade Launcher: The Linebacker G-87 MSGL (Multiple Shot Grenade Launcher) is a semi-automatic grenade launcher. It fires highly explosive fragmentation charges.It may fire up to six grenades before reloading.

Upgrades:
2 reload speed
2 rate of fire

Laser Rifle: The LS-66 Sabre Direct Energy Rifle. The LS-66 does not fire a set number of rounds, but uses batteries, each allowing it about ten seconds of steady fire. With it's high-powered laser, this weapon will allow the wielder to shoot through walls, but it is extremely rare.

Upgrades:
3 damage output
4 ammo capacity (Note each ammo upgrade will add 5 more seconds of fire)
3 reload speed

Plasma Rifle: The Hi-NRG plasma lance is one of the most advanced battlefield weapons of the modern day. It is extrmeely expensive and rarely found outside of the Illuminati and the wealthiest businesses. It projects a "bolt" or "pulse" of superheated plasma down an ionized path toward its target, and is only capable of a slow rate of fire. One "magazine" of plasma will allow for twenty shots. It is somewhat inaccurate, but the large projectile it fires makes up for that.

Upgrades:
1 laser sight
3 ammo capacity
1 rate of fire
3 damage output
4 reload speed
1 cooling system

Throwable Items
(These are to be placed in the items section of the profile)

Throwing Knives: Name says it all.

Fragmentation Grenade: The M1-A Frag is your conventional grenade. When thrown, this weapon will launch shrapnel upon exploding. It is insanely lethal.

EMP Grenade: The Pulsar Type E Electromag Grenade, once thrown, emmits a large blast wave that will instantly neutralize Robots, security devices, and Mechanically augmented humans, but they will be completely inaffective to any other target.

Concussion Grenade: A non-lethal grenade which disables enemies with loud noises and blinding light.

Remote Explosive: The M-28 UR-DED (Utility Remote-Detonated Explosive Device), is a remote actived explosive device. It is a clear package containing blue liquid nano explosive which can stick to essentially any surface. They can be detonated individually, or as a group.

Gas Grenade: The Riot Captor Spray grenade emmits a large field of gas when thrown, rendering anything organic in the blast radius unconscious.

Mine Equals: Every grenade may be combined with a mine template to create a mine of the matching type (example: Frag + Mine = Frag Mine).

Custom Weaponry
This is more of my treat to you. I'm sure just using the weaponry above would feel limited, and who's to say you need to just find a crowbar to use in a street fight as opposed to anything you can find? If you have an idea for weaponry, feel free to post it in your profile with some information regarding it (rarity, how it works, power, ammo capacity, upgrades, things like that). If it works, I'll give the ok and add it to the list under here!

Upgrade List

Rate-Of-Fire: The Rate Increment upgrade optimizes the trigger and firing mechanisms of most handguns, rifles, and combat firearms, thereby increasing their cyclic rate of fire.

Reload Speed: The QuickFire Reload Kit improves the breech and feed mechanisms of most handguns, rifles, and combat firearms to decrease reloading time.

Damage Output: Increases Weapon Damage

Ammo Capactity: Increases the amount of ammo a gun may carry.

Laser Targeting: Replaces the original sights of a gun with a red laser, pinpointing the exact location of which your shot will hit.

Silencer: Sound suppressor, reduces the noise made when firing a gun.

Target-Leading System: Anticipates a target's movement and shows where to shoot for a successful hit.

Armor Piercing System: Negates an enemy's armor, dealing more damage.

Target-Seeking System: Allows automatic headshots after locking on to a target by moving the reticle(aiming) over the target. Only works when the reticle is not too far from the target.

Cooling System:Prevents rapid overheating of a weapon during constant fire.

Burst Round System: Fires two cartridges per shot, doubling the damage.

Explosive Rounds: Allows the revolver to fire explosive rounds, increasing damage and adding splash (wide-radius of damage).

Heat Targeting System: Allows the rocket launcher missiles to home onto targets via heat-seeking.
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