Clans Without Triggers
Outside of what is mentioned, there are other clans in Vanguard that do not have Triggers to themselves, and therefore would be forced to be used in a mixed deck. Despite this, they are not to be overlooked as they can have powerful abilities.
Megacolony: These insect cards have the power to paralyze your opponent, preventing their cards from Standing during at the start of their next turn. They can still stand if they use a trigger or skill, but these Units definately slow down a foe fast.
Nubatama: The ninjas of Vanguard have the power to lower the strength of their opponents before it is even used. Through stealth tactics, they can lower the number of cards in the foes hand through skills and can even gain power when your hand is larger than your foe's.
Bermuda △: These female mermaids support each other well despite having few units to support. All their skills vary from powering each other up, to returning other Bermuda △ Units to the hand to even reinforcing the hand.
Great Nature: An intelligent clan that experiments on one another to increase their strength. However, the experiments cause the Guinea Pigs to die at the end of that turn.
Dimension Police: While most units in this clan so far have few Skills, they do have power and a Grade 3 with the power to add a second damage to its attack as long as it fights Boosted.